Re-review of NHL Ice Breaker “Hockey with cards”
December 12, 2012
by Calvin Daniels
After only a couple of plays it was obvious the game was a must for anyone who loves hockey, and board games.
In terms of mechanics Ice Breaker is essentially war. Each player flops down a card, and high card wins. The deck is 54 cards in size, a regular card array, plus two jokers, which are high card.
High card wins a showdown, usually, allowing you to move, pass and shoot.
While war would make for a pretty boring game, Ice Breaker designers at CSE Games, a Canadian company, have done a simply amassing job of adding the feel of hockey to the game.
With each win, a player gets to move the puck across a rink-shaped game board, according to the pattern laid out on the winning card.
As the puck moves, it can land on a number of highlighted squares, which call for a card to be drawn from the deck and the special ‘icebreaker’ rule used. Here the rules range from the puck going over the boards, creating a face-off situation, to a penalty being called, reducing the offending player’s hand from five to four cards, or a big body check is thrown allowing the identified player to play additional cards.
Through the play you want to move the puck into the ‘shooting zone’. Once in the zone the cards played represent the shooter and the goaltender. If the shooter has high card he scores. If the defensive player plays the high card the netminder has made the save. Unless of course you have played a trump card.
Back in the spring of 2009 I wrote a review on Ice Breaker, and I was a fan.
Its late 2012 now and the game remains a fun diversion, especially for a hockey fan who might be in withdrawal as millionaire players and multi-millionaire owners argue over a contract with the National Hockey League season in limbo pending a deal.
The game plays fast, and with the ice breaker cards, it can change the flow rapidly, which really mimics the real game of hockey well.
The designers have also done a great job of adding the flavour of a real game to the mechanics.
As an example, in the third period a player can call a time out, allowing him to replenish his hand by two cards, without requiring the usual stoppage in play.
There are also rules allowing a player to ‘pull the netminder’ allowing them to draw an extra card, but automatically giving up a goal if the puck ends up in their shooting zone.
Rules allow for an overtime period and shoot-out scenarios too.
This is all stuff I talked about in 2009.
So why am I once again reviewing Ice Breaker?
Well CSE Games has recently released two special editions of the game.
One highlights just two NHL teams, the historic Montreal Canadiens and the defunct Quebec Nordiques team which should be resurrected if NHL Commissioner Gary Bettman ever gets off his high horse long enough to move struggling American teams north to cities where they will be relevant.
The game rules are just as easy to understand, and is basically the same as the earlier editions except there are some special cards which help players define what ‘specific year’ of the Nords and Habs they are playing.
The Team Canada edition is limited to 2,400 copies, and among the three sets now available is the one I rate as most desirable based on it highlighting this country’s proud heritage. Regardless of which edition you pick, Ice Breaker is a great card game and a great hockey-sim game. You will not be disappointed with this one.